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Valor Hunters: The Realm Of Vevia

Valor Hunters: The Realm Of Vevia

  The Game Project   Valor Hunters: The Realm Of Vevia is a 2D Action Platformer inspired by Sega Genesis and Playstation titles. This game will be available for Windows and macOS platforms in Italian and English languages.   PLEASE NOTE!   Valor Huntes: The Realm Of Vevia is still Work In Progress and any info provided may be subject to change in the future! This page will be costantly updated with more images and details about the game!   The Story   This adventure takes place in the wastelands of the realm of Vevia. Zhotan (the protagonist) is a lonely hunter looking for the essence of power: the Valor Stones, enchanted stones, giving extraordinary skills to their possessors. All those who crave power have been banned from the realm and nicknamed Valor Hunters.     Follow This Project   You can follow the development of this game on Twitter, YouTube or DiscordAccess to our Discord Server is reserved exclusively to users who contribute financially to our crowdfunding campaign..     Support This Project   Luigi is the only developer working at Giavapps at the moment. He has different skills (art, animation, music, programming etc.) but one of the biggest obstacles for an independent (solo) developer is that they have low budget and they can’t do everything by themselves. With your help and the funds provided: He could stop looking for freelance jobs and continue devoting a lot of time to develop this game. He could buy new software licenses and target more platforms (like mobile platforms or console platforms). He could hire professionals for game content (mainly Translators and Voice Actors). He could be able to hire more professionals like Artists, Composers and Sound Designers etc. for achieving better results, different styles and/or splitting the work.   Early-Access Gain access to our Discord Server and our exclusive content. Follow all the latest news on the development of the game. Test prototypes and get early-access to demos. Chat with the developer of the game. You may upgrade to Pre-Order package at any time for the difference in price.   Valor Hunters: The Realm Of Vevia (Early-Access)   €1.00   Funders: 0   SUPPORT THIS PROJECT!   Pre-Order Get all previous rewards. Pre-Order the game.   Valor Hunters: The Realm Of Vevia (Pre-Order)   €10.00   Funders: 0   SUPPORT THIS PROJECT!   Sponsor Get all previous rewards. Promotion of your company logo with a link to your website through Giavapps website. Promotion of your company logo inside the game.   Valor Hunters: The Realm Of Vevia (Sponsor)   €500.00   Funders: 0   SUPPORT THIS PROJECT!   Funders (Total): 0   I am Luigi...

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G3D Utility – Giavapps 3D

G3D Utility – Giavapps 3D

  G3D Utility   PLEASE NOTE: these functions are available for GameMaker Studio 2 only! If you are not familiar with cameras (introduced in GameMaker Studio 2) and matrices you may find useful Giavapps 3D utility functions listed on this page.   G3D Projection   Giavapps 3D provides the following functions for drawing projections. In order to use projections you must toggle Enable Viewports (in the Room Editor or through code with the function view_enabled) and make them visible.   g3d_projection_set_perspective(ViewIndex, FieldOfView, FromX, FromY, FromZ, ToX, ToY, ToZ, UpX, UpY, UpZ) This function sets a perspective projection for the specified view. ViewIndex: Index of the view (number from 0-7). FieldOfView: The angle of the field of view. FromX: The x coordinate of the position to look from. FromY: The y coordinate of the position to look from. FromZ: The z coordinate of the position to look from. ToX: The x coordinate of the position to look to. ToY: The y coordinate of the position to look to. ToZ: The z coordinate of the position to look to. UpX: The x coordinate of the “up” vector. UpY: The y coordinate of the “up” vector. UpZ: The z coordinate of the “up” vector.   g3d_projection_set_orthographic(ViewIndex, FromX, FromY) This function sets an orthographic projection for the specified view. ViewIndex: Index of the view (number from 0-7). FromX: The x coordinate of the position to look from. FromY: The y coordinate of the position to look from.   G3D Transformations   g3d_transform_set(X, Y, Z, RotationX, RotationY, RotationZ, ScaleX, ScaleY, ScaleZ) This function sets a perspective projection for the specified view. X: The x component of the transform vector. Y: The y component of the transform vector. Z: The z component of the transform vector. RotationX: The x component of the transform vector. RotationY: The y component of the transform vector. RotationZ: The z component of the transform vector. ScaleX: The x scale amount. ScaleY: The y scale amount. ScaleZ: The z scale amount.   g3d_transform_set_identity() This will set the origin of the 3D world to location 0,0,0 (which is the center of the world). This means that you can define an object at this point and then perform transforms on it to change its angle, scale, or position without worrying about the actual room coordinates. It is important to end transformation afterwards, using the same command.   Code Examples   Setting a Perspective Projection   g3d_projection_set_perspective(0, 45, x, y, z, target.x, target.y, target.z, 0, 0, –1);//set perspective projection   Setting Transformations   g3d_transform_set(0, 0, 0, 0, 0, 0, 32, 32, 32);//set transformation g3d_object_draw_self();//draws the G3D Object previously assigned to the instance g3d_transform_set_identity();//reset transformations   I am Luigi Piscopo,...

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G3D Fog – Giavapps 3D

G3D Fog – Giavapps 3D

  G3D Fog   PLEASE NOTE: these functions are available for GameMaker Studio 2 only! gpu_set_fog(Enable, Colour, Start, End) function which you can find in GameMaker Studio 2 is not supported by Giavapps 3D Shaders since this function does not work correctly for Shaders at the moment (this feature could be added in the future). You can use g3d_fog_set() function instead.   g3d_fog_set(Enabled, Red, Green, Blue, Start, End) This function can be used to enable or disable fog drawing. Fog can be used in 3D games to make instances in the distance look blurred or even disappear, which helps in creating atmosphere as well as masking the fact that you are not drawing instances that are far away. You set whether it is enabled (true) or disabled (false), the colour that the fog should use for blending, as well as the start and end draw distances. Note that the fog start indicates the radius relative to the view camera where the fog starts, and the fog end indicates at which radius (also relative) instances will be completely invisible. Enabled: Enables (true) or disables (false) fog drawing. Red: Red component value from 0 to 1+. Green: Green component value from 0 to 1+. Blue: Blue component value from 0 to 1+. Start: Start draw distance. End: End draw distance.   g3d_fog_get(FogFlag) This function can be used to retrieve the fog settings. FogFlag: fog flag. FogFlag argument can be one of the following constants: G3D_FOG_ENABLED Returns whether the fog is enabled (true) or disabled (false). G3D_FOG_R Returns the red component value. G3D_FOG_G Returns the green component value. G3D_FOG_B Returns the blue component value. G3D_FOG_START Returns the start draw distance. G3D_FOG_END Returns the end draw distance.   Code Examples   Enabling Fog Drawing   g3d_fog_set(1, 1, 0, 0, 300, 1000);//enables fog drawing with the specified settings   I am Luigi Piscopo, also known as DJ GiDeejay / Producer / Remixer in the music world. I am a Producer with a lot of experience in photo editing, video editing, audio editing, graphic design, web design, programming and...

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Vector Artist – Jobs At Giavapps

Vector Artist – Jobs At Giavapps

      Hi, I’m Luigi PiscopoHe is the same developer of the Giavapps Windows API, Giavapps MIDI, Giavapps ProAudio, Giavapps CC, Giavapps File, Giavapps 3D, Giavapps Controller and Giavapps Lens Flare extensions for GameMaker: Studio! and I’m the founder and creator of GiavappsGiavapps is an indie software house project started in 2012. Click here for more info.... I’m looking for a talented Vector Artist to collaborate with for bringing out great games. I’m looking for a person with a lot of creativity, a strong passion, and motivation for making art for games. As Vector Artist you will get your own percentage deducted from the royalties we earn from each Game Project we work together. You will be introduced on this website as an official member of the Giavapps Team and obviously, you will be credited in each Game Project you will work on. I’m also very interested in knowing your own game ideas and see if we can produce them together.     Required Skills Vector Art Concept Art Tilesets and Backgrounds Special FX 2D Animation 2D Skeletal Animation with Spine© 2013-2017 Esoteric Software Knowledge of English or Italian language     Quality Is The Keyword   Some samples of the quality I am looking for:     Desiderable Games design experience Experience of GameMaker Studio or GameMaker Studio 2     Why You Should Work With Me At Giavapps   I am a Producer with a lot of experience in photo editing, video editing, audio editing, graphic design, web design, programming, and promotion. I’m a GameMaker user since version 5. I’m a very experienced Programmer with GameMaker Studio and GameMaker Studio 2. I’ve released several Apps and various unique Extensions through Giavapps: you can easily find them on this website, Google PlayCheck them out! and GameMaker MaketplaceCheck them out!. I own GameMaker Studio Professional and GameMaker Studio 2 Desktop licenses and at the moment I can produce for Windows, Mac OS X, Linux, and Android. Giavapps is a thrusted site, well-known by developers and has already got its own reputation.   Apply For This Position   To apply for this position, please send me a message and your portfolio through Facebook...

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Pixel Artist – Jobs At Giavapps

Pixel Artist – Jobs At Giavapps

      Hi, I’m Luigi PiscopoHe is the same developer of the Giavapps Windows API, Giavapps MIDI, Giavapps ProAudio, Giavapps CC, Giavapps File, Giavapps 3D, Giavapps Controller and Giavapps Lens Flare extensions for GameMaker: Studio! and I’m the founder and creator of GiavappsGiavapps is an indie software house project started in 2012. Click here for more info.... I’m looking for a talented Pixel Artist to collaborate with for bringing out great games. I’m looking for a person with a lot of creativity, a strong passion, and motivation for making art for games. As Pixel Artist you will get your own percentage deducted from the royalties we earn from each Game Project we work together. You will be introduced on this website as an official member of the Giavapps Team and obviously, you will be credited in each Game Project you will work on. I’m also very interested in knowing your own game ideas and see if we can produce them together.     Required Skills Pixel Art Concept Art Tilesets and Backgrounds Special FX 2D Animation Knowledge of English or Italian language     Quality Is The Keyword   Some samples of the quality I am looking for:     Desiderable Games design experience Experience of GameMaker Studio or GameMaker Studio 2 2D Skeletal Animation with Spine© 2013-2017 Esoteric Software     Why You Should Work With Me At Giavapps   I am a Producer with a lot of experience in photo editing, video editing, audio editing, graphic design, web design, programming, and promotion. I’m a GameMaker user since version 5. I’m a very experienced Programmer with GameMaker Studio and GameMaker Studio 2. I’ve released several Apps and various unique Extensions through Giavapps: you can easily find them on this website, Google PlayCheck them out! and GameMaker MaketplaceCheck them out!. I own GameMaker Studio Professional and GameMaker Studio 2 Desktop licenses and at the moment I can produce for Windows, Mac OS X, Linux, and Android. Giavapps is a thrusted site, well-known by developers and has already got its own reputation.   Apply For This Position   To apply for this position, please send me a message and your portfolio through Facebook...

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Giavapps Lens Flare

Giavapps Lens Flare

  Giavapps Lens Flare   Giavapps Lens Flare (developed and produced by Luigi PiscopoHe is the same developer of the Giavapps Windows API, Giavapps MIDI, Giavapps ProAudio, Giavapps CC, Giavapps File, Giavapps 3D and Giavapps Controller extensions for GameMaker: Studio!) provides a set of functions for creating a realistic 2D Lens Flare effect in GameMaker Studio and GameMaker Studio 2. With this Extension you can easily generate and customize a stunning Lens Flare effect in no time. Giavapps Lens Flare Extension automatically interpolates Glowing, Rotation, Flickering and Colour based on various variables which you can easily customize. This Extension has been tested on the following target platforms: Windows Mac OS X Android     Key Features Fully customizable, sprite-based, 2D Lens Flare effect. Automatically animated with a customizable Flickering feature. Automatically interpolates several properties like Glowing, Rotation, Flickering and Colour. Includes objects, sprites and one room for testing. You can also use your own sprites with this Extension. Well documented, inexpensive, easy to use, lightweight and cross-platform.   Documentation   Giavapps Lens Flare Lens Flare Object (GiavappsLensFlare.gml)   Giavapps Lens Flare is available on GameMaker: Marketplace!   $3.99 $9.99   LIMITED PROMO! 74% OFF!   BUY IT NOW!   I am Luigi Piscopo, also known as DJ GiDeejay / Producer / Remixer in the music world. I am a Producer with a lot of experience in photo editing, video editing, audio editing, graphic design, web design, programming and...

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